As part of the larger project of creating a hardware, trim and brand elements package for apparel and equipment, I created materials, surface and texture palettes. It was important that functional 2D artwork assets be included for each of the finalized textures as part of the Brand Guide for future spec reference and consistency.. A good system is only good if people can use it.
For the palettes, it was important that a collection of functional 2D artwork assets be created for each of the textures and save in a library for future access. A good system is only good if people can use it.
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